User Tools

Site Tools


eternity:damage_control

Damage Control

No Easy Job

Make no mistake, even during the UMBA years, maintaining the Arena was no easy job. Teams of people were needed around the clock to make repairs, to fix parts when Monsters smashed into the walls, and crucially to dress the Arena to the whim of Creative branch (what we'd now call “Scheduling”). Not everyone was cut out for this, but of those who were, Damage Control was an elite.

Her legacy, the Crescent Wrench Blues - a pit team that is still hirely desired even to this day - adored her, and Damage Control's commitment to ensuring the Arena was ready for the next fight, every single time, was the sort of commitment that kept the UMBA going for just so long. That sort of mentality, that we keep fixing it and moving on, perhaps still captures the Essence of Bastion that [BAD STAR] wanted us to follow, and in that regard, Damage Control really was ahead of her time.

– excerpt from The Fall of the Bastion Network, by Relic

Art from Science

The thing you have to remember about Arena dressing, kids, is that it's equal parts Engineering and Artistry. If you've got a good idea, it's gonna mean nothing if you don't have the Engineering prowess to back it up. If you can make shit work, that's great but if you don't have a Vision it's not gonna mean squat.

It's those rare individuals that see both that make a truly great set-dresser. People like Damage Control, you remember her? She dressed the first fights of the last Season of that UMBA, and it was her commitment to things looking awesome and working awesome that truly meant those fights were some of the most spectacular the Network could afford, while they could still afford it, of course.

– excerpt from Fight Ring to Phenomenon: A Cultural History of the Arena, by Coral
eternity/damage_control.txt · Last modified: 2019/03/04 22:52 by gm_katie