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> //"Ah, training. The delicate art by which a bloodthirsty beast intent on ripping your head off can be transformed into a bloodthirsty beast intent on ripping your enemies’ heads off.”// | > //"Ah, training. The delicate art by which a bloodthirsty beast intent on ripping your head off can be transformed into a bloodthirsty beast intent on ripping your enemies’ heads off.”// | ||
- | > | + | >- Foreword to //From Savage to Star: A Training Guide// by Steelglint |
- | > Foreword to //From Savage to Star: A Training Guide// by Steelglint | + | |
In holding pens located deep beneath [[the_arena|the Arena]] and in privately-owned enclosures scattered around [[the_city|the city]], Trainers work tirelessly to find the limits of what their Monsters can achieve. A poorly-trained Monster will be limited in its fighting capabilities and will be less receptive to its owner’s commands, while a well-trained Monster may use unique combat strategies that give it an edge in the Arena. | In holding pens located deep beneath [[the_arena|the Arena]] and in privately-owned enclosures scattered around [[the_city|the city]], Trainers work tirelessly to find the limits of what their Monsters can achieve. A poorly-trained Monster will be limited in its fighting capabilities and will be less receptive to its owner’s commands, while a well-trained Monster may use unique combat strategies that give it an edge in the Arena. | ||
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> //“So, the first thing we do with new Monsters is tame ‘em, quickly. If you look over there, you can see our resident expert Trainer trying to figure out what makes old Magmantis here tick. Don’t get too close to the glass, now. Haven’t quite finished heat-proofing this thing.”// | > //“So, the first thing we do with new Monsters is tame ‘em, quickly. If you look over there, you can see our resident expert Trainer trying to figure out what makes old Magmantis here tick. Don’t get too close to the glass, now. Haven’t quite finished heat-proofing this thing.”// | ||
- | > | + | >- Double Dust, Arena tour guide. |
- | > Double Dust, Arena tour guide. | + | |
Monsters caught outside Bastion will be **untamed** by default. Untamed Monsters will not obey your commands. They will try to escape. They will probably try to eat you. It is //highly// recommended that only those who understand [[skills#monster_training|the basics of training]] interact with untamed Monsters. | Monsters caught outside Bastion will be **untamed** by default. Untamed Monsters will not obey your commands. They will try to escape. They will probably try to eat you. It is //highly// recommended that only those who understand [[skills#monster_training|the basics of training]] interact with untamed Monsters. | ||
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After a Trainer has spent some quality time with a Monster, it may become **tame**. This will not make it any less of a dangerous killing machine but may make it slightly less likely to kill //you//. Tame Monsters are more likely to obey simple commands, but it is unwise to rely on them for more complicated tasks. | After a Trainer has spent some quality time with a Monster, it may become **tame**. This will not make it any less of a dangerous killing machine but may make it slightly less likely to kill //you//. Tame Monsters are more likely to obey simple commands, but it is unwise to rely on them for more complicated tasks. | ||
- | Every Monster has a Knack which makes taming easier. Perhaps a certain colour makes it more docile? Perhaps there’s a certain type of food that it will do anything for? Perhaps it secretly loves head scratches? With enough time, patience and skill, a Trainer may figure out this Knack through careful observation and experimentation. Or they might cut corners and pay someone more knowledgeable to figure it out instead. | + | Although the taming process often involves trying to get on your Monster's good side, it is unwise to try befriending one. Every so often, a handful of idealists will enter the Arena hoping to spark a new era of compassionate Monster training. Most of them end up being escorted out of the Arena in several pieces. Monsters, as it turns out, do not understand the idea of friendship. They understand food, loud commands and pacifying [[archaeotechnology|Archaeotech]], and that’s about it. |
- | + | ||
- | Although some Knacks may involve doing things that make a Monster happy, it is unwise to try befriending one. Every so often, a handful of idealists will enter the Arena hoping to spark a new era of compassionate Monster training. Most of them end up being escorted out of the Arena in several pieces. Monsters, as it turns out, do not understand the idea of friendship. Other than their Knack, they understand food, loud commands and pacifying [[archaeotechnology|archaeotech]], and that’s about it. | + | |
=====Further Training===== | =====Further Training===== | ||
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A tame Monster may be trained further, which may result in it learning more difficult commands. Strategies for [[fighting|battling]] and [[hunting|hunting]] may be taught in this way, as may other feats of strength or endurance that would allow a Monster to assist with difficult tasks outside the Arena. | A tame Monster may be trained further, which may result in it learning more difficult commands. Strategies for [[fighting|battling]] and [[hunting|hunting]] may be taught in this way, as may other feats of strength or endurance that would allow a Monster to assist with difficult tasks outside the Arena. | ||
- | To successfully train your Monster, you should have a clear idea of **what you want it to learn** and **how you want to teach it**. As with taming, a Monster will not automatically learn new skills simply because its Trainer is really nice to it. Instead, training typically requires the Trainer to consistently display the same response to a certain behaviour across a reasonably long period of time (OC Note: one major action). | + | To successfully train your Monster, you should have a clear idea of **what you want it to learn** and **how you want to teach it**. A Monster will not automatically learn new skills simply because its Trainer is really nice to it. Instead, training typically requires the Trainer to consistently display the same response to a certain behaviour across a reasonably long period of time (OC Note: one major action). |
According to [[monsterology|Monsterologists]], most training techniques fall into one of the following categories: | According to [[monsterology|Monsterologists]], most training techniques fall into one of the following categories: | ||
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^ Technique ^ Meaning ^ Example ^ | ^ Technique ^ Meaning ^ Example ^ | ||
| Positive reinforcement | A Monster is given a reward when it shows a desired behaviour. | When The Heatseeker finds the tasty animal hidden in a dark training pen, he gets to eat it. | | | Positive reinforcement | A Monster is given a reward when it shows a desired behaviour. | When The Heatseeker finds the tasty animal hidden in a dark training pen, he gets to eat it. | | ||
- | | Positive punishment | A Monster is given a punishment when it shows an undesired behaviour. | When Corrosichomp spits acid at her Trainer, she gets zapped with an archaeotech stun gun. | | + | | Positive punishment | A Monster is given a punishment when it shows an undesired behaviour. | When Corrosichomp spits acid at her Trainer, she gets zapped with an Archaeotech stun gun. | |
| Negative punishment | A Monster has something nice taken away when it shows an undesired behaviour. | When Cuddlefish the Affectionate tries to strangle its Trainer, its indestructible teddy bear is taken away for the rest of the day. | | | Negative punishment | A Monster has something nice taken away when it shows an undesired behaviour. | When Cuddlefish the Affectionate tries to strangle its Trainer, its indestructible teddy bear is taken away for the rest of the day. | | ||
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> //“Ha, as if you ever stood a chance against me! With pathetic armour like that, how could Obsidian Cannon possibly wi-”// | > //“Ha, as if you ever stood a chance against me! With pathetic armour like that, how could Obsidian Cannon possibly wi-”// | ||
- | > | + | >- Trainer Brittle, seconds before their Monster was incinerated by Obsidian Cannon. |
- | > Trainer Brittle, seconds before their Monster was incinerated by Obsidian Cannon. | + | |
- | A great way to increase your Monster’s chance of winning a battle is to make it really, really good at attacking things. A Trainer may teach their Monster to use devastating offensive strategies which target a specific weakness or make the most of its arsenal of weapons – natural or otherwise. | + | A great way to increase your Monster’s chance of winning a Battle is to make it really, really good at attacking things. A Trainer may teach their Monster to use devastating offensive strategies which target a specific weakness or make the most of its arsenal of weapons – natural or otherwise. |
Trainers are encouraged to be creative with their offensive training. Copycats get old quickly in the Arena, but unique special attacks (colloquially referred to as **Super Secret Special Moves**) will capture the hearts and wallets of the [[fans|audience]]. | Trainers are encouraged to be creative with their offensive training. Copycats get old quickly in the Arena, but unique special attacks (colloquially referred to as **Super Secret Special Moves**) will capture the hearts and wallets of the [[fans|audience]]. | ||
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> //“Aaaaaaaaand with a direct hit from The Mighty Ballisto, it looks like this could be the end of the road for Arthroprod! But… wait, what’s this? UNBELIEVABLE! Arthroprod’s carapace was barely dented! This isn’t over yet!”// | > //“Aaaaaaaaand with a direct hit from The Mighty Ballisto, it looks like this could be the end of the road for Arthroprod! But… wait, what’s this? UNBELIEVABLE! Arthroprod’s carapace was barely dented! This isn’t over yet!”// | ||
- | > | + | >- Commentator Castaway during the Ultimate Survivor Champion match, Season XXIV. |
- | > Commentator Castaway during the Ultimate Survivor Champion match, Season XXIV. | + | |
Being able to attack is important but being able to take attacks and keep fighting is extremely valuable in the Arena. With training, Monsters may be taught how to limit the damage that they take. This may involve the learning of evasive manoeuvres, pain tolerance training, or the tried and tested method of strapping a shield to a Monster and hoping for the best. | Being able to attack is important but being able to take attacks and keep fighting is extremely valuable in the Arena. With training, Monsters may be taught how to limit the damage that they take. This may involve the learning of evasive manoeuvres, pain tolerance training, or the tried and tested method of strapping a shield to a Monster and hoping for the best. | ||
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> //This thing? Aw, don’t worry about him. Two of us have a pretty great bond, y’see. He doesn’t attack strangers or nothin’. Well. Not unless I tell him to, that is.”// | > //This thing? Aw, don’t worry about him. Two of us have a pretty great bond, y’see. He doesn’t attack strangers or nothin’. Well. Not unless I tell him to, that is.”// | ||
- | > | + | >- Quote attributed to Hangnail, three years before his surprise victory in the Season XVII Grand Championship. |
- | > Quote attributed to Hangnail, three years before his surprise victory in the Season XVII Grand Championship. | + | |
- | Becoming skilled in Obedience Training may be useful for a number of reasons. Firstly, it makes taming a Monster much easier if you don’t happen to know its Knack. Secondly, it may be used to teach a Monster skills that could be useful out of combat, such as carrying heavy loads or playing to an audience. Finally, it may make a Monster less likely to break simple rules such as “Stop scratching the walls of your pen,” or “Don’t kill this medic.” | + | Becoming skilled in Obedience Training may be useful for a number of reasons. Firstly, it makes taming a Monster much easier. Secondly, it may be used to teach a Monster skills that could be useful out of combat, such as carrying heavy loads or playing to an audience. Finally, it may make a Monster less likely to break simple rules such as “Stop scratching the walls of your pen,” or “Don’t kill this Medic.” |
Obedience Training tends to be essential for competitors in the [[championships#championships1|Swimsuit Championship]]. As it turns out, it’s difficult to get a Monster to tolerate makeovers and dance training. | Obedience Training tends to be essential for competitors in the [[championships#championships1|Swimsuit Championship]]. As it turns out, it’s difficult to get a Monster to tolerate makeovers and dance training. | ||
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