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skills [2018/09/16 20:44]
gm_tom created
skills [2018/10/18 18:16] (current)
gm_tom
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 ====== Skills ====== ====== Skills ======
  
-//Picking herself off the floor, Alloy repeated the mantra in her head as the hulking ice titan approached. ​ Dodge, swing, wait for it to attack, dodge, swing, wait for it to respond. ​ If it moves to charge, get ready to jump out the way.  If it breathes in, hunker down behind my shield. ​ She took a deep breath, and raised her weapon: the dance continued.//​+//Picking herself off the floor, Alloy repeated the mantra in her head as the hulking ice titan approached. ​ Dodge, swing, wait for it to attack, dodge, swing, wait for it to respond. ​ If it moves to charge, get ready to jump out the way.  If it breathes in, hunker down behind my shield. ​ She took a deep breath, and raised her weapon: the dance continued.//​
  
 Skills describe what your character is personally capable of.  If it's something outside the realms of simple day to day existence, chances are there'​s a Skill for it.  As standard, your characters are usually as good as the average person at day to day activities without having taken a Skill in that area.  For each Skill Tree, we have given an idea of what we'd expect your character to be able to do in this area without taking the Skill. ​ Skill Points are then yours to spend wherever you want to improve on that base. Skills describe what your character is personally capable of.  If it's something outside the realms of simple day to day existence, chances are there'​s a Skill for it.  As standard, your characters are usually as good as the average person at day to day activities without having taken a Skill in that area.  For each Skill Tree, we have given an idea of what we'd expect your character to be able to do in this area without taking the Skill. ​ Skill Points are then yours to spend wherever you want to improve on that base.
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 At [[Character Creation]] you have **5** points to spend on Skills. ​ It costs **1** point to purchase any Skill. ​ In //Ultimate Monster Battle Arena//, when you purchase Skills from a Tree, you must have at least one of the prerequisite Skills as shown in images. ​ Note that some Skills have prerequisites that come from different Trees! At [[Character Creation]] you have **5** points to spend on Skills. ​ It costs **1** point to purchase any Skill. ​ In //Ultimate Monster Battle Arena//, when you purchase Skills from a Tree, you must have at least one of the prerequisite Skills as shown in images. ​ Note that some Skills have prerequisites that come from different Trees!
  
-//For example: ​Jeff wants to create a character with the Archaeology ​Skill. ​ He could spend 2 points and gain Archaeotechnology ​and Archaeology, but he could also go through the Exploration ​Tree and gain ExplorationTomb Raiding, and Archaeology ​that way.//+//Jeff wants to create a character with the Monster Tracking ​Skill. He could spend 2 points and gain Basic Exploration ​and Monster Tracking, but he could also go through the Monsterology ​Tree and gain Basic MonsterologyMonster Behaviour, and Monster Tracking ​that way.//
  
 New Skills can be learned through [[Character Advancement]]. ​ Tier 3 skills exist beyond the Trees shown here, but are only available through [[Character Advancement]] to characters with existing Tier 2 skills in that tree (when you gain such a skill, you will be told what Tier 3 skills you have access to). New Skills can be learned through [[Character Advancement]]. ​ Tier 3 skills exist beyond the Trees shown here, but are only available through [[Character Advancement]] to characters with existing Tier 2 skills in that tree (when you gain such a skill, you will be told what Tier 3 skills you have access to).
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 ==== Restatting ==== ==== Restatting ====
  
-You might find that during play your selection of Skills just doesn'​t fit what you were intending to do.  Perhaps you focussed on Marketing but now you want to train Monsters. ​ Perhaps you originally statted with plenty of Combat but what you really want to do is study Archaeotech. ​ Worry not!  **Once only** across the course of the game you may choose to Restat your character by spending a [[Downtime|Major Action]] on a Training Montage: pick your new skillset and train through the night!+You might find that during play your selection of Skills just doesn'​t fit what you were intending to do.  Perhaps you focussed on Marketing but now you want to train Monsters. ​ Perhaps you originally statted with plenty of Combat but what you really want to do is study Archaeotech. ​ Worry not!  **Once only** across the course of the game you may choose to Restat your character by spending a [[Downtime|Major Action]] on a Training Montage: pick your new skillset and train through the night! ​ This will happen as the first thing in your turnsheet and your new skills will be available for the rest of your actions.
  
-When you restat, you won't be able to access any Tier 3 skills ​you didn't previously know about the existence of.+When you Restat, you won't be able to access any Tier 3 Skills ​you didn't previously know about the existence of.
  
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 === Basic Archaeotech === === Basic Archaeotech ===
  
-Given a piece of Archaeotech you can generally derive its intended purpose and use it in that way, but only that way.  Using Archaeotech in new ways beyond your skillset at this point, but you won't need anyone to tell you which end is which on an energy spear!+Given a piece of Archaeotech you can generally derive its intended purpose and use it in that way, but only that way.  Using Archaeotech in new ways beyond your skillset at this point, but you won't need anyone to tell you which end is which on an energy spear! ​ ​Archaeotech is, after all, about safely using technology you can't possibly understand.
  
 === Advanced Archaeotech Application === === Advanced Archaeotech Application ===
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 //Requires [[Skills#​Basic Creativity]] or [[Skills#​Wasteland Survival]]//​ //Requires [[Skills#​Basic Creativity]] or [[Skills#​Wasteland Survival]]//​
  
-Creating a pie from the small animals that scurry around the Wastes and the nooks in the city is one thing, but you've learned the art of taking the uniqueness of the Giant Monsters that roam and creating feasts and delicacies from them.  You can create gourmet food from the carcasses of Monsters.+Creating a pie from the small animals that scurry around the Wastes and the nooks in the city is one thing, but you've learned the art of taking the uniqueness of the Giant Monsters that roam and creating feasts and delicacies from them.  You can create gourmet food from the carcasses of Monsters ​- maybe Giant Atomic Shrimp Cocktail, or a perfectly seasoned Velicowalrus steak - and have learned the art of quickly getting to grips with the particular way to cook a unique beast.
  
 === Freeform Craft === === Freeform Craft ===
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 === Unskilled === === Unskilled ===
 You can use most mundane mechanical things that you get your hands on, and can identify obvious problems with mechanical devices such as "​there'​s a massive hole in the side of this armour"​ or "the chain isn't connected to the pulley",​ but attempts to fix much more than the obvious and superficial will likely result in making matters worse. You can use most mundane mechanical things that you get your hands on, and can identify obvious problems with mechanical devices such as "​there'​s a massive hole in the side of this armour"​ or "the chain isn't connected to the pulley",​ but attempts to fix much more than the obvious and superficial will likely result in making matters worse.
 +
 === Basic Engineering === === Basic Engineering ===
  
-With Basic Engineering you can work your head around most mundane mechanical objects and work out how to fix simple problems, or what you might need to do so.  You're still outclassed when it comes to Archaeotech and Monster technology though, but you also know when to leave good enough alone.+With Basic Engineering you can work your head around most mundane mechanical objects and work out how to fix simple problems, or what you might need to do so.  You're still outclassed when it comes to Archaeotech and Monster technology though, but you also know when to leave good enough alone, and you're skilled in repairing and, importantly,​ //​creating//​ technology that you understand the principles behind. 
 === Monster Tech === === Monster Tech ===
  
 //Requires [[Skills#​Basic Engineering]] or [[Skills#​Mending Monsters]]//​ //Requires [[Skills#​Basic Engineering]] or [[Skills#​Mending Monsters]]//​
  
-Your understanding of Engineering has given you insight into the workings of technological Monsters and you're able to apply this to fixing Tech-Based Monsters in the same way that a skilled Medic might mend a biological Monster.+Your understanding of Engineering has given you insight into the workings of technological Monsters and you're able to apply this to fixing Tech-Based Monsters in the same way that a skilled Medic might mend a biological Monster. ​ You can also apply this to wild experimentation,​ though a good plan might be an idea if you're going to stride out on this frontier!
  
 === Repairs === === Repairs ===
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 //Requires [[Skills#​Basic Engineering]] or [[Skills#​Archaeotech Repair]]// //Requires [[Skills#​Basic Engineering]] or [[Skills#​Archaeotech Repair]]//
  
-Your understanding of mechanics has given you insight into being able to repair pretty much all mundane ​mecahnisms.  You can identify what's broken, how to fix it, and go about it without risk to yourself or the machine at hand.  Archaeotech is still beyond you though.+Your understanding of mechanics has given you insight into being able to repair pretty much all mundane ​mechanisms.  You can identify what's broken, how to fix it, and go about it without risk to yourself or the machine at hand.  Archaeotech is still beyond you though.
  
 === Weapons Tech === === Weapons Tech ===
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 //Requires [[Skills#​Basic Engineering]]//​ //Requires [[Skills#​Basic Engineering]]//​
  
-Some specialise in utlity ​mechanics such as vehicles or buildings - your focus is more in things that hurt people, and Monsters. ​ You're able to rig together weapons both ranged and melee for the purpose of damaging Monsters and People alike, and can easily modify mundane weapons to achieve new more dangerous ends.+Some specialise in utility ​mechanics such as vehicles or buildings - your focus is more in things that hurt people, and Monsters. ​ You're able to rig together weapons both ranged and melee for the purpose of damaging Monsters and People alike, and can easily modify mundane weapons to achieve new more dangerous ends.  You can also work on experimental weaponry which could be even more devastating (though maybe approach this with a plan on how not to explode //​everything//​).
  
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 //Requires [[Skills#​Basic Fighting]]//​ //Requires [[Skills#​Basic Fighting]]//​
  
-You have a strong understanding of Melee weapons and how to use them in a fight. ​ In hand-to-hand combat with a reasonable sword, chainsaw, axe, spiky stick, etc you can handle yourself fine, though bear in mind that if the hands your fighting are 10ft long then that might not be enough to save you!+You have a strong understanding of Melee weapons and how to use them in a fight. ​ In hand-to-hand combat with a reasonable sword, chainsaw, axe, spiky stick, etc you can handle yourself fine, though bear in mind that if the hands you'​re ​fighting are 10ft long then that might not be enough to save you!
  
 === Ranged Weaponry === === Ranged Weaponry ===
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 //Requires [[Skills#​Basic Fighting]]//​ //Requires [[Skills#​Basic Fighting]]//​
  
-You have a strong understanding of Ranged weapons and how to use them in a fight. ​ You can fire rifles in the right direction, and how best to operate more //​explosive//​ weapons should you find them.  Bear in mind that mundane weapons while strong may not necessarily pierce the hides of tougher ​monsters!+You have a strong understanding of Ranged weapons and how to use them in a fight. ​ You know how best to fire rifles in the right direction, and how best to operate more //​explosive//​ weapons should you find them.  Bear in mind that mundane weaponswhile strongmay not necessarily pierce the hides of tougher ​Monsters!
  
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 === Unskilled === === Unskilled ===
  
-Let's be realyou know that when the blood is coming //out// of the person to stop it from going //out//, and that bandages are probably involved, but beyond that you're a bit stumped.+Let's be realyou know that when the blood is coming //out// of the person to stop it from going //out//, and that bandages are probably involved, but beyond that you're a bit stumped.
  
 === Basic First Aid === === Basic First Aid ===
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 Basic First Aid gives you the nous of human anatomy enough to be able to say which bits should go back where when they fall off, and how to stop people from dying long enough to get them to someone who can properly put them back together. ​ You won't do any harm, but you're unlikely to be able to help with anything more than superficial. Basic First Aid gives you the nous of human anatomy enough to be able to say which bits should go back where when they fall off, and how to stop people from dying long enough to get them to someone who can properly put them back together. ​ You won't do any harm, but you're unlikely to be able to help with anything more than superficial.
  
-=== Advisable ​People Surgery ===+=== Inadvisable ​People Surgery ===
  
 //Requires [[Skills#​Basic First Aid]]// //Requires [[Skills#​Basic First Aid]]//
  
-Your understanding of the human body is sufficiently detailed that you can start to perform more in-depth ​and invasive procedures: tasks such as stitching limbs back on and body modifications are no longer out of your grasp, and you have a good understanding of the consequences such procedures will likely carry.+Your understanding of the human body is sufficiently detailed that you can start to perform more in-depthinvasive ​and, most importantly,​ //highly experimental// ​procedures: tasks such as stitching limbs back on and extensive ​body modifications are no longer out of your grasp, and you have a good understanding of the consequences such procedures will likely carry.
  
 === Mending Monsters === === Mending Monsters ===
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 //Requires [[Skills#​Basic First Aid]], [[Skills#​Inadvisable Monster Surgery]] or [[Skills#​Monster Tech]]// //Requires [[Skills#​Basic First Aid]], [[Skills#​Inadvisable Monster Surgery]] or [[Skills#​Monster Tech]]//
  
-You've got a reasonable enough understanding of the basic principles behind most biological monsters ("bits should not fall off, usually",​ "goo should stay inside, usually",​ "​roaring in pain is bad, usually"​) that you can work to mend the maladies that Monsters ​befall (such as laceration, decapitation,​ explode-ation,​ and so on).  You've ultimately still no idea how Monsters work on a fundamental level, but that's not so important when it comes to putting them back together.+You've got a reasonable enough understanding of the basic principles behind most biological monsters ("bits should not fall off, usually",​ "goo should stay inside, usually",​ "​roaring in pain is bad, usually"​) that you can work to mend the maladies that befall ​Monsters ​(such as laceration, decapitation,​ explode-ation,​ and so on).  You've ultimately still no idea how Monsters work on a fundamental level, but that's not so important when it comes to putting them back together.
  
 === Mending People === === Mending People ===
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 //Requires [[Skills#​Basic First Aid]]// //Requires [[Skills#​Basic First Aid]]//
  
-You've got a good enough understanding of how people work (physically that is) that you can generally put them back together so long as you have the right equipment (or improvise a decent solution when you don'​t). ​ You're a doctor not a miracle-worker though, so don't expect to be bringing people back from the dead (at least, not without a //really// good plan).+You've got a good enough understanding of how people work (physicallythat is) that you can generally put them back together so long as you have the right equipment (or improvise a decent solution when you don'​t). ​ You're a doctornot a miracle-worker though, so don't expect to be bringing people back from the dead.
  
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 === Basic Monster Training === === Basic Monster Training ===
  
-Basic Monster Training allows you to begin trying to tame Monsters ​without [[Monster Training|knowing their Knack]], ​and begin training tamed Monsters to follow instructions. ​ Entering the same place as a Monster isn't a foolhardy mission any more, though you may struggle to get it to follow specific commands.+Basic Monster Training allows you to begin trying to tame Monsters and begin training tamed Monsters to follow instructions. ​ Entering the same place as a Monster isn't a foolhardy mission any more, though you may struggle to get it to follow specific commands.
  
 === Monster Defensive Training === === Monster Defensive Training ===
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 //Requires [[Skills#​Basic Monster Training]]//​ //Requires [[Skills#​Basic Monster Training]]//​
  
-You are adept in training Monsters to better themselves in Defensive Fighting. ​ With a plan of how you're training ​the Monster, you can train Monsters in effective defensive moves and defensive strategies.+You are adept in training Monsters to better themselves in Defensive Fighting. ​ With a plan of how you're training ​them, you can train Monsters in effective defensive moves and defensive strategies.
  
 === Monster Obedience Training === === Monster Obedience Training ===
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 //Requires [[Skills#​Basic Monster Training]] or [[Skills#​Monster Behaviour]]//​ //Requires [[Skills#​Basic Monster Training]] or [[Skills#​Monster Behaviour]]//​
  
-You are adept in training Monsters to obey commands and behave themselves. ​ With a plan of how you're training ​the Monster, you can train Monsters to follow different commands outside the Arena, and to respect basic rules.+You are adept in training Monsters to obey commands and behave themselves. ​ With a plan of how you're training ​them, you can train Monsters to follow different commands outside the Arena, and to respect basic rules.
  
 === Monster Offensive Training === === Monster Offensive Training ===
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 //Requires [[Skills#​Basic Monster Training]] or [[Skills#​Fighting Monsters]]//​ //Requires [[Skills#​Basic Monster Training]] or [[Skills#​Fighting Monsters]]//​
  
-You are adept in training Monsters to better themselves in Defensive ​Fighting. ​ With a plan of how you're training ​the Monster, you can train Monsters in devastating new attacks and aggressive ​strategies.+You are adept in training Monsters to better themselves in Offensive ​Fighting. ​ With a plan of how you're training ​them, you can train Monsters in devastating new attacks and aggressive ​battle tactics.
  
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 //Requires [[Skills#​Basic Monsterology]] or [[Skills#​Mending Monsters]]//​ //Requires [[Skills#​Basic Monsterology]] or [[Skills#​Mending Monsters]]//​
  
-Monsters don't all work the same, but there are enough common principles that you've taught yourself how to start performing surgery on living Monsters: attaching new limbs, investigating lava sacs, modification ​to sharpen and elongate spikes: there are all things you can attempt to do.  Having a plan of how to stop the Monster performing inadvisable surgery on you with its face while you're doing the same to it is probably a good idea though.+Monsters don't all work the same, but there are enough common principles that you've taught yourself how to start performing surgery on living Monsters: attaching new limbs, investigating lava sacs, modifications ​to sharpen and elongate spikes: there are all things you can attempt to do.  Having a plan of how to stop the Monster performing inadvisable surgery on you with its face while you're doing the same to it is probably a good idea though.
  
 === Monster Behaviour === === Monster Behaviour ===
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 //Requires [[Skills#​Basic Monsterology]] or [[Skills#​Monster Obedience Training]]//​ //Requires [[Skills#​Basic Monsterology]] or [[Skills#​Monster Obedience Training]]//​
  
-You're skilled in the art of understanding why Monsters do why Monsters do.  By studying a Monster you can determine its Knack or Special Moves.+You're skilled in the art of understanding why Monsters do what Monsters do.  By studying a Monster you can determine its Strengths, its Weaknesses, its Special Moves and its capabilities.
  
 === Monster Trapping === === Monster Trapping ===
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 //Requires [[Skills#​Basic Monsterology]] or [[Skills#​Fighting Monsters]]//​ //Requires [[Skills#​Basic Monsterology]] or [[Skills#​Fighting Monsters]]//​
  
-Your understanding of Monsters means that you're well versed in how to catch them with least risk to them and (more importantly) you.  You can come up with a reasonable way to catch most Monsters, so long as you know roughly what sort of Monster you're coming up against (after all, a net is little use against a gas!)+Your understanding of Monsters means that you're well versed in how to catch them with minimal ​risk to them and (more importantly) you.  You can come up with a reasonable way to catch most Monsters, so long as you know roughly what sort of Monster you're coming up against (after all, a net is little use against a gas!)
  
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 Basic Persuasion gives you the ability to have others listen to you and for you to sound convincing in conversations,​ as well as the ability to lie more competently than the average person. The gift of the gab is not something that everyone possesses, but a few golden words can go far, in the right places. Basic Persuasion gives you the ability to have others listen to you and for you to sound convincing in conversations,​ as well as the ability to lie more competently than the average person. The gift of the gab is not something that everyone possesses, but a few golden words can go far, in the right places.
  
-//OC Note: Persuasion will work well to convince NPCs of your opinions, and will make you sound more reasonable in Turnsheet ​responses, but for obvious reasons won't work on other Players ​in Session ​or during ​Emails//+//OC Note: Persuasion will work well to convince NPCs of your opinions, and will make you sound more reasonable in turnsheet ​responses, but for obvious reasons won't work on other players ​in session ​or during ​emails.//
  
 === Leadership === === Leadership ===
skills.1537130688.txt.gz · Last modified: 2018/09/16 20:44 by gm_tom