This shows you the differences between two versions of the page.
fights [2018/09/16 20:40] gm_tom created |
fights [2018/09/30 09:45] (current) gm_tom |
||
---|---|---|---|
Line 4: | Line 4: | ||
> - Tack, Arena Historian | > - Tack, Arena Historian | ||
- | ==== The Rules ==== | + | ===== The Rules ===== |
- | Fights in the //Ultimate Monster Battle Arena// are rather straightforward: two monsters enter, one leaves victorious.((Except in the case of Double Team fights where //four// monsters enter and at most //two// leave victorious.))((Addendum 855: Except where one Monster is a human. See [[Gladiators]])) Across the years, though, things have proven themselves not //quite// so simple. As such, there are THREE hard rules of the Arena: | + | Fights in the //Ultimate Monster Battle Arena// are rather straightforward: two Monsters enter, one leaves victorious.((Except in the case of Double Team fights where //four// monsters enter and at most //two// leave victorious.))((Amendment 855: Except where one or two Monsters is a human. See [[Gladiators]])) Across the years, though, things have proven themselves not //quite// so simple. As such, there are THREE hard rules of the Arena: |
- If a Monster does not get up for 10 seconds, it LOSES. | - If a Monster does not get up for 10 seconds, it LOSES. | ||
- | - The [[fights#The Umpire|Umpire's]] word is LAW. | + | - The Umpire's word is LAW. |
- If you leave the boundaries of the Arena, you FORFEIT. | - If you leave the boundaries of the Arena, you FORFEIT. | ||
Beyond that, as soon as the Umpire starts the Match, competitors are allowed to use any means at their disposal to subdue their opponents. | Beyond that, as soon as the Umpire starts the Match, competitors are allowed to use any means at their disposal to subdue their opponents. | ||
- | ==== The Umpire ==== | + | ===== The Umpire ===== |
> //"ARE YOU READY??? THEN LET BATTLE COMMENCE IN 3... 2... 1... FIIIIIIIIGGGGGGGHHHHHHTTTTT!!!!"// \\ - every Umpire ever. | > //"ARE YOU READY??? THEN LET BATTLE COMMENCE IN 3... 2... 1... FIIIIIIIIGGGGGGGHHHHHHTTTTT!!!!"// \\ - every Umpire ever. | ||
Line 17: | Line 17: | ||
In every //ULTIMATE MONSTER BATTLE ARENA// match there is an Umpire. An expert in //UMBA// rules and matches, the Umpire is often an ex-competitor themselves, and should that not carry respect enough in its own right, the position of Umpire bestows god-like reverence from the Arena fight over which they preside. | In every //ULTIMATE MONSTER BATTLE ARENA// match there is an Umpire. An expert in //UMBA// rules and matches, the Umpire is often an ex-competitor themselves, and should that not carry respect enough in its own right, the position of Umpire bestows god-like reverence from the Arena fight over which they preside. | ||
- | The Umpire's word is absolute law: what they say goes, no matter what may change in the rules later down the line. If the Umpire declares a winner, that competitor is the winner. It is tradition for teams to attempt to change the Umpire's mind (see [[fights#Rules Lawyers]]), but this will only occur before the Umpire has made a decision - to question the decision afterwards, particularly in their Arena, is a serious faux pas. | + | The Umpire's word is absolute law: what they say goes, no matter what may change in the rules later down the line. If the Umpire declares a winner, that competitor is the winner. It is tradition for Trainers to attempt to change the Umpire's mind (see [[fights#Rules Lawyers]]), but this will only occur before the Umpire has made a decision - to question the decision afterwards, particularly in their Arena, is a serious faux pas. |
Though Umpires will maintain a rapport with the crowd, and are responsible for managing the running of the Match, it is not their job to entertain them or provide commentary. That privilege lies with Commentators, picked by the Network to maximise the audience's enjoyment of a match. | Though Umpires will maintain a rapport with the crowd, and are responsible for managing the running of the Match, it is not their job to entertain them or provide commentary. That privilege lies with Commentators, picked by the Network to maximise the audience's enjoyment of a match. | ||
- | ==== Rules Lawyers ==== | + | ===== Rules Lawyers ===== |
> //"It doesn't matter if you're right if you're boring. You don't even have to be right to be right: all you have to do is convince the audience you're right, and that's how they'll remember you."// | > //"It doesn't matter if you're right if you're boring. You don't even have to be right to be right: all you have to do is convince the audience you're right, and that's how they'll remember you."// | ||
Line 27: | Line 27: | ||
Given the sheer variety of things that could happen during an //ULTIMATE MONSTER BATTLE ARENA// fight, and the degree of scope for precedence, many //UMBA// teams choose to employ the knowledge of individuals known as "Rules Lawyers" to argue cases where the rules seem fuzzy, or to unfairly disadvantage their competitor. | Given the sheer variety of things that could happen during an //ULTIMATE MONSTER BATTLE ARENA// fight, and the degree of scope for precedence, many //UMBA// teams choose to employ the knowledge of individuals known as "Rules Lawyers" to argue cases where the rules seem fuzzy, or to unfairly disadvantage their competitor. | ||
- | Rules Lawyering is an incredibly involved affair, with appeals usually made to the audience - a force to which even the fiercest of Umpire may need to bow. As such, far from being dusty academics of their counterparts outside the Arena, Rules Lawyers are often as loud (if not louder) than the Arena Announcers themselves. | + | Rules Lawyering is an incredibly involved affair, with appeals usually made to the audience - a force to which even the fiercest of Umpire may need to bow. As such, far from being dusty academics like their counterparts outside the Arena, Rules Lawyers are often as loud (if not louder) than the Arena Announcers themselves. |
- | (OC Note: There is no requirement to know the rules of UMBA inside out to play an effective Rules Lawyer - fabricating rules, making up precedent, and otherwise bullshitting are perfectly acceptable ways to make your case.) | + | //OC Note: There is no requirement to know the rules of UMBA inside out to play an effective Rules Lawyer - fabricating rules, making up precedent, and otherwise bullshitting are perfectly acceptable ways to make your case.// |
- | ==== Popular Additions and Amendments ==== | + | ===== Popular Additions and Amendments ===== |
> //"The vertical bounding of the Arena (Amendment 1075) was brought into effect after the peculiar finale of Season XXXII, three years ago, in which both competitors burrowed into the ground and out of the Arena. Since no deep bound on the Arena was in place at the start of the match, and the competitors are still yet to return, the match is technically ongoing."// | > //"The vertical bounding of the Arena (Amendment 1075) was brought into effect after the peculiar finale of Season XXXII, three years ago, in which both competitors burrowed into the ground and out of the Arena. Since no deep bound on the Arena was in place at the start of the match, and the competitors are still yet to return, the match is technically ongoing."// | ||
Line 49: | Line 49: | ||
"Bleeding", "Oozing", "Melting", and "Disintegrating into non-corporeal gas" do not count as "significant movement" enough to satisfy Amendment 33. | "Bleeding", "Oozing", "Melting", and "Disintegrating into non-corporeal gas" do not count as "significant movement" enough to satisfy Amendment 33. | ||
+ | |||
+ | == Amendment 404 == | ||
+ | |||
+ | A Monster is considered to be the same Monster as long as it has the same name.((Amendment 404 was introduced to clarify the situation in the case of shapeshifting Monsters and should absolutely not be used as an excuse to substitute in for dead or outdated Monster entrants. At present, there are no known competing Monsters that can change form permanently and reversibly.)) | ||
== Amendment 855 == | == Amendment 855 == | ||
- | Where a match consists of one Monster opponent versus another Monster opponent, one of these Monsters may be a human. Where the match consists of two Monster opponents versus another two Monster opponents, only two opponents may be a human, and they must be on the same side. | + | |
+ | In a 1v1 non-Championship Battle, one Monster may be a human. In a 2v2 non-Championship Battle, two Monsters on one side may both be human. Mixed Monster and human sides are forbidden. | ||