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eternity:bad_star [2019/03/04 23:29]
gm_katie created
eternity:bad_star [2019/03/05 00:24] (current)
gm_emma
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 > Artist, engineer, designer and visionary - [BAD STAR] (or [ ], as she came to be known) was one of the most notorious creative personalities ever to set foot on the Bastion stage. Yet the stories that remain are all in fragments. Follow her early career as a stylist/​designer,​ and you'll find splendour: innovations in glamour, and the groundbreaking use of Wasteland-derived materials, and beneath it all, an almost painful desire for transcendence - a delicate exploration of the boundaries between human, Monster and machine. Yet, within this, there are only flashes of the woman she would come to be.  > Artist, engineer, designer and visionary - [BAD STAR] (or [ ], as she came to be known) was one of the most notorious creative personalities ever to set foot on the Bastion stage. Yet the stories that remain are all in fragments. Follow her early career as a stylist/​designer,​ and you'll find splendour: innovations in glamour, and the groundbreaking use of Wasteland-derived materials, and beneath it all, an almost painful desire for transcendence - a delicate exploration of the boundaries between human, Monster and machine. Yet, within this, there are only flashes of the woman she would come to be. 
 > >
-> There is, of course, the famously-titled '​Fanfic Beam': a series of light-based codes that suffused the skull of Metrovore with tens of dozens of the city's most successful fanworks, in addition to a number of popular stories from the Wasteland. This was nothing less than //Bastion// fragmented: proof of culture, in pieces - the sum total of the written works that made up who we were. Even then, it seems clear that she was attempting to express something monumental - something ​aspect of literary culture that was greater than the sum of its parts, and somehow added up to nothing less than Bastion'​s //​identity//​. The fact that it worked was almost beside the point: it was the sheer, unrelenting ambition that carried it. The image of [BAD STAR], winged by light and fighting to express the inexpressible - to express an entire //city// - was one that Fandom would not soon forget. ​+> There is, of course, the famously-titled '​Fanfic Beam': a series of light-based codes that suffused the skull of Metrovore with tens of dozens of the city's most successful fanworks, in addition to a number of popular stories from the Wasteland. This was nothing less than //Bastion// fragmented: proof of culture, in pieces - the totality ​of the written works that made up who we were. Even then, it seems clear that she was attempting to express something monumental - some aspect of literary culture that was greater than the sum of its parts, and somehow added up to nothing less than Bastion'​s //​identity//​. The fact that it worked was almost beside the point: it was the sheer, unrelenting ambition that carried it. The image of [BAD STAR], winged by light and fighting to express the inexpressible - to express an entire //city// - was one that Fandom would not soon forget. ​
 > >
 > Then, we come to //Bastion: A Storybook// - and, indeed, what is that if not a collection of fragments. Here, however, she dug still deeper, accessing Bastion'​s unremembered history in order to gift us with something even greater than what she had given us before: a founding myth. In the //​Storybook//,​ the Moon falls, and civilisation crumbles. Out of the ashes rises a city that is no mere domicile, but also an idea: a symbol that stands for humanity, Monstrosity,​ culture and transcendence in turn. The central thesis is that in order for humanity to thrive, the Arena - or something akin to it - is not a luxury, but a necessity. It is something to rally around; it is the focal point of art; it inspires love, friendship and hatred all in quick succession. With a deft artistic touch, [BAD STAR] touched upon the very core of what it means to be a citizen of Bastion. ​ > Then, we come to //Bastion: A Storybook// - and, indeed, what is that if not a collection of fragments. Here, however, she dug still deeper, accessing Bastion'​s unremembered history in order to gift us with something even greater than what she had given us before: a founding myth. In the //​Storybook//,​ the Moon falls, and civilisation crumbles. Out of the ashes rises a city that is no mere domicile, but also an idea: a symbol that stands for humanity, Monstrosity,​ culture and transcendence in turn. The central thesis is that in order for humanity to thrive, the Arena - or something akin to it - is not a luxury, but a necessity. It is something to rally around; it is the focal point of art; it inspires love, friendship and hatred all in quick succession. With a deft artistic touch, [BAD STAR] touched upon the very core of what it means to be a citizen of Bastion. ​
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