Table of Contents

Monster Strengths and Weaknesses

Every Monster has its Strengths and every Monster has its Weaknesses. No Strength is without its Weakness, so every Monster must have the same number of Strengths as Weaknesses - at least 1, and no more than 4.

For some Strengths and Weaknesses you need to provide a short description of how this appears on your Monster - these are marked with an asterisk and some suggestions for descriptions are provided, but you may if you wish take these multiple times for different descriptions. You may also briefly describe other Strengths and Weaknesses that aren't marked like this, but it is not required (and you cannot take those multiple times).


Strengths

Armoured*

This Monster has a layer of tough armour that is difficult to penetrate.

E.g. Carapace, Rock Armour, Force Fields

Elusive*

This Monster is hard to track down by normal means of tracking.

E.g. Camouflaged, Light-Footed, Silent

Evolving

At some point, this Monster will EVOLVE with a secret ability determined by the GMs.

Masked

This Monster is unknown to the Ultimate Monster Battle Arena - its bio won't be public until its first appearance in the Arena.

Rideable

This Monster can be ridden / piloted by a human.

Shiny*

This Monster is particularly glamorous and gains additional popularity from its appearances.

E.g. Covered in Spikes, Sparkles, Smells like Peaches

Smashing*

This Monster can pack a serious punch with a melee attack.

E.g. Razor sharp claws, Electric Pincers, Giant Flail Tail

Special*

This Monster has a devastating special move.

E.g. Bodyslam, Mirror Image, Crushing Bite

Tough

This Monster is particularly hard to kill - damage that would slay another Monster will more likely just knock this one out.

Uber-Charged*

This Monster has massive ranged weaponry to deal damage from afar.

E.g. Flame breath, Mounted Machine Guns, Fricking Laser Cannons

Well-Behaved

This Monster has been trained well and is hard to provoke against its owner's wishes


Weaknesses

Anaesthetic Intolerant

The Monster has an allergic reaction to Xenon Anaesthetic, causing more harm in addition to a simple knockout.

Anaesthetic Resistant

Xenon Anaesthetic does not work on this Monster.

Bad Tempered

This Monster is likely to kick off with minimal or no provocation.

Beserker

Once this Monster has been provoked, it won't stop its rampage of its own accord.

Feline

Though this Monster will recognise its owners, it won't think twice before adopting a new owner for trivial reasons.

Fragile*

The Monster may be tough to hit, but the first solid blow of a fight is likely to be this Monster's last.

E.g. Brittle Bones, Glass Armour

Gentle Giant

This Monster may look intimidating but it has pacifist tendencies. It shies away from bloodshed and needs enforcement to make it fight.

Mysterious

This Monster suffers from MYSTERY FLAW X: a mysterious problem that you do not yourself know the details of.

Ravenous

This Monster loves the taste of humans and is likely to try to eat them, particularly if it senses blood.

Squishy*

The skin of this Monster is particularly weak and can be pierced by normal human weaponry.

E.g. Membraneous Goo, Paper Monster

Ugly*

This Monster isn't particularly aesthetically pleasing and it's less likely to attract fans of its own accord.

E.g. Smells horrible, covered in warts

Unconventional*

This Monster's means of attacking its opponents is generally tactically unhelpful.

E.g. Absorption, Peaceful Meditation, Setting itself on Fire

Weak Point*

This Monster has a weak point that must be defined at creation.

E.g. Soft underbelly, Weak to Fire, Long-Sighted